Zerorogue Order [Prerelease]
No this is not a Fusion Spellcaster list, decided building Fusion Spellcaster was too boring for me... so I decided to play with Secret Order for the 10th time this week. (For future reference this list in paticular was built in prerelease format a couple days after the Dark Spellcaster stuff was revealed, as such I'll have to revisit this deck when Megaroad format becomes a reality, just wanted to talk about the list before that happens)
The goal of the deck is to first resolve the effect of Darkness Zerorogue, which has the effect to wipe your opponent's board of their face-up Level 8 or lower monsters. After you wipe their board, follow it up with a copy (or two if you are fortunate enough) of Secret Order, dealing massive damage. If this sounds familar, it is a similar concept to Pressure Order, except with Spellcasters instead of Dragons. Since Zerorogue requires 8 Dark Spellcaster monsters in your grave and can only activate during the turn you special summon it, we are running...no Darkness Fource Seeker. The card just conflicts a bit too much with the deck since we want to swing with non-dark spellcaster monsters like Galactica Oblivion and Magical Sheep Girl Meeeg-Chan, which are Light Galaxy and Light Beast respectively. In testing Darkness Fource Seeker didn't feel necessary for the deck to do its gameplan when necessary so it's fine to use other more generic and less restrictive options. We've gone for 3 Ship of Seven Treasures and 2 Heavenly Gift as ways to dig through the deck and also helps set up dark spellcasters in grave. The reason we aren't playing something like Enraged Scale Liberation is Zerorogue feels extremely bad to hold in hand so I'd rather have the ability to dump it from my hand when I don't need it.
As for the Dark Spellcaster monsters in the deck, Sevens Road Sorcerer is the best one in the deck, it both retreives Zerorogue from your grave and special summons it for its requirement. You can also decide to chain Sorcerers together to dump your hand of Dark Spellcasters in niche scenarios. Sevens Road Mage helps your vanillas beat over opposing monsters without using Secret Order, and the mill 1 sometimes comes in clutch. Darkness Rogue and Beast Summoner are here to cheat out different things. Darkness Rogue is meant for special summoning Zerorogue but can also be used to just empty your hand in a pinch if you have say 5 low levels in hand and an empty board (by using Rogue to summon one of the low levels). Beast Summoner is here to cheat out Meeg-Chan, who is a Beast monster. This is really here because it's one of the few remaining good Dark Spellcaster monsters but it gets the job done when it's handy. Sevens Road Enchanter is really a flex slot. Not many other good Dark Spellcasters to run here, Enchanter is here mostly because it mills 1 without much of a restriction. Occassionally it will also come up in Spellcaster mirrors (which got a fair bit common day 1 of the new Spellcasters being added into EDOPro which makes sense). Other options include the aforementioned Darkness Fource Seeker, just make sure you don't activate it on a turn where you need to start attacking with your Secret Order targets, Dark Sorcerer, which is just a beatstick, Mystic Dealer for consistency purposes, and other good generic cards. The Enchanter slot is mostly up to preference. Lastly Amazing Dealer is just a good consistency boost.
2 Magical Stone Excavation lets you retrieve one of your 3 Secret Orders from grave, early game that can set up strong tempo pushes, late game that could be the last bit of burst damage you needed. We are also on Monster Reborn, this is here because it's another way to trigger Zerorogue and is fetchable by Magical Stone Excavation. At the moment this is partially experiemental but the times it has come up it felt very good. Other options for legends include the standard stuff: Mirror Force, Graceful Charity, e.t.c. One interesting one you can play if you want to play Fource Seeker is Dark Magician, as if you manage to find it you can use it to attack under Fource Seeker's restriction using Secret Order.
3 Dark Revelation is close to standard. Abusing the deck's best card is something i ended up unable to pass up. Especially comparing this deck to Pressure Order, the deck is a good bit slower and needs the interaction to stay afloat long enough to win the game.
Overall the deck is solid as of right now, can do just fine against Gate Order, however the current build has problems against Maximums and bigger fusions, something Pressure Order doesn't care about. The deck has the capability to be as explosive if not more than Pressure Order once it gets all its pieces in terms of full combo, but it is slower as a deck and more susceptible to graveyard hate. Although it's again worth noting that as we know next to nothing about what the rest of Megaroad will look like this list will likely change to fit Megaroad meta when that happens. If you enjoy playing boardwipes and having a decent way to deal big burst damage, this deck may be for you.