Thunderbeetle Fusion focuses on swarming the field with level 3 or lower thunder type monsters to receive a 600 atk/def boost from the field spell Creek, and also use powerful thunder type spells to make de-power your opponent's field and make easy way for your own monsters to beat over them with additional help from strong thunder fusion monsters.
Clapping Thunder is your main spell to de-power all your opponents monsters to a manageable state by decreasing 400 atk/def on all their face up monsters and if you control 3 thunder, you can draw one more cards.
Thunderbeetle Storm allows you to destroy al face up level 8 or lower monsters your opponent controls, at the cost of blocking you from normal and special summoning for the rest of the turn.
Makiu is another powerful spell that allows you to destroy all your opponent's monsters at the cost of skipping your battle phase for the turn. Is best used when any of your boss monsters are on the field and if they receive a boost from the field by Emitter Stag to also effect monsters with high def.
Electrical discharge is the main protection trap for thunder monsters by decreasing an attacking monster's atk by 800 and shuffling two thunders back into the deck.