Welcome to the rush duels version of mystic mine, because no matter what your opponent does, they will never be able to defeat you, not from lockdown but from the biggest number they've ever seen, your LP. This deck will not die. At the end of the game chemical cure blue and chemical cure red will be getting you 1600 and 2000 life per activation, JAM:P Check acting as spell/trap removal as well as life point gain, and our bounceable targets for Can - Melo:D, Psyphickupper and heel healer, you can activate their effects twice to gain double the life while also bouncing a face-down card, and with heel healer's broken requirement you can shuffle a spell into your deck, every time you use it.
Another bonus of this deck is, if you play your cards right, its near impossible to deck out, With Progress Potter and Pot of Avarice returning 5 monsters to the deck every time, and getting you to draw, you can put back the cards you want for later and still stay in the game. And with chemical cure purple adding to the drawing power of the deck your late game is unstoppable.
Now, this deck isn't all defense, it's got some great offensive options too. Fusion allows this deck to add some offensive choices. You can summon the adorable Can:d all and Diabearical Lilith off of just A.I. Bear Can and fusion. Diabearical Lilith is a great option for fusion and maximum monsters since they won't be returned to the field, and it.s great for forcing monsters into attack position. And the main offensive threat In the form of Can:d Live, at the cost of a measly 2000 lp, all monsters with 3000 or fewer attacks become pushovers, and if you want more offense you can even put in a Prima Guitarna the Shining Superstar for access to her fusions.