I have some other videos and actually good decks I'm working on, but while I have the downtime I might as well continue to go down the list of undersupported monster types. This time we're taking a look at Fairy, which has several branches of weird themes that they tried to explore. Daigyakutenno Megami is an oddball of a card, but that's not the focus this time (we've looked at the card before actually), past that they are also part of the Celestial Warrior fusions (though the only Fairy that people tend to play in that deck is the fusion material, Valkyrian Sewkyrie). In terms of main themes, they've got 2 of them, one is to have your opponent at a high life total, which has potential to be an interesting gimmick and playstyle, even coming with ways to give the opponent lifepoints, unfortunately the payoffs are all trash so that idea was very quickly discarded. Their second theme is basically hand manipulation, you have a couple cards that benefit from having fairies in hand, either through discarding them or by special summoning from hand, and a singular way to get Fairies in hand. Just one. Luckily Tiger Roll the Sushi Fairy is arguably the best Fairy card. Tiger Roll lets you add any 2 Fairies to your hand from the grave, but it locks you out of Normal Summoning or Setting Monsters for the rest of the turn. In the past, its main use was to loop an extra copy of itself and Modorina the Light Retriever alongside Yamiruler the Dark Delayer to lock the opponent out of tribute summoning 2 tributes indefinitely, but that is too slow for this format, especially with the numerous Special Summoning tools available now. Here, we're going to be making use of it by just using strong effects with hefty discard costs. But we won't be building completely around Tiger Roll, it is only a 3 of after all, instead it'll be more so used as a package to fuel a stronger strategy. Namely, we've built a variant of Executie Order, a deck adept at swarming the board with high level monsters, Normal and Effect monsters alike. I do plan on covering a more standard version of Executie Order on a later date, but for now this will do.
Firstly, the Fairy package. 3 copies of Tiger Roll the Sushi Fairy as the best Fairy card. 2 Agaribel, the Finest Sushi Fairy as both a high level you can add off of Tiger Roll, but also as a discard payoff for Tiger Roll. While incredibly slow, you can in theory add a high level off of Tiger Roll to set up for an Executie Up! next turn. Normally you're just going to discard faires off of Tiger Roll for Agaribel though. There aren't many good utility Fairies (if at all) and we want to diversify the monster lineup due to Executie anyway, so only 2 copies since you have less access to Fairies to naturally discard (though not imposible). As for low levels, 3 Checkrael the Sun Angel, Yo is the 1.5k vanilla Fairy beater, and 2 Monkey Roll the Sushi Fairy is the 2nd highest ATK low level at 1.3k. The effect monsters either are just not good or can't work in this particular deck. An alternative is Binding Chain, but only because it's a Level 3 that you could possibly use alongside Necroman III. Despite these vanillas not being particularly good outside of being beaters, we still want to run a fair number of them in case we need to naturally activate Agaribel.
Now for the discard payoffs. We're running 2 Meet and Greed. This card has incredible potential, allowing a Magical Sheep Girl Meeeg-Chan to attack 3 times into monsters. One way you can abuse it is by using Straight Pierce to get a 4.5k ATK monster that swings 3 times with piercing (5.2k if with Secret Order), or with Shock Dragon to attack over a debuffed board (I actually concocted the deck in the midst of Galaxy of Fate reveals when Gate Order was the best deck of the format which swarmed the board with 2.5k attackers, making one turn kills with Shock Dragon + Secret Order + Meet and Greed consistent). We are playing 1 Shock Dragon in here as just generally strong in combination with Secret Order and/or Executie Up!, but mainly we're just trying to alleviate the harsh cost of discarding 2 with Tiger Roll. As a result, we're playing 3 Meeeg-Chan to more consistently make Meet and Greed live, and 3 Secret Order to help get Meeeg onto the field and is generally an incredible tempo tool. Magical Stone Excavation is another payoff in the deck which can retrieve any spell from grave. You could consider running more if you want to focus more on Tiger Roll, but 1 is enough realistically. Since Tiger Roll doesn't prevent special summons, you can use Tiger Roll to add 2 cards, then discard those 2 for Magical Stone Excavation to add Secret Order to special summon a Meeeg-Chan onto board.
For the good stuff package, we're building with Executie Up! in mind, of which we are playing 2 copies of. This is a great way to cheat monsters onto board. It's not always useful despite being a strong tool so 2 is appropriate. A package that features prominently in standard Executie order builds that works very well with Executie is a Dragon package with 3 Phoenix Dragon, which can grant more chances to have high levels in hand to cheat onto board. We're playing 3 Multistrike Dragon Dragias and 1 Shock Dragon as our Phoenix Dragon targets. Dragias is not only generally strong, it also has great synergy with both Shock Dragon and Agaribel, Shock Dragon for the same reason as Meet and Greed, and Agaribel as you can give the 1000 ATK to it and get double the benefit off of it. Shock Dragon is easier to use with Dragias, but Agaribel lets you beat over 2.5k defenders easier. Both benefit a lot from Executie Up! cheating up to 2 high levels onto the board on the same turn. As for other generics, 2 Upstart King Rex as hand advantage is good to have in a deck like this, especially when you want to pay the hefty discard costs without Tiger Roll. Necroman III could fit here but I prefered the plus to hand. 3 Siesta Torero is meant to help Dragias beat over 2.5k attackers but it also shuts off Barrier Statue of the Inferno to turn on your Secret Orders. 3 The Strange Specter of Celestial Severance helps in consistency, dumping Secret Order targets, Fairies for Tiger Roll or Phoenix Dragon targets. If you haven't noticed, we're not on Amazing Dealer, and that's partly because of space reasons, but also because there were too many other things I wanted to fit in. Celestial Severance aims to be an alternative consistency tool that can still be activated later in the game and that is a more targetted in terms of what you can set up with it. Though if you want to play Amazing Dealer you can still slot it over the Celestial Severances as they server a similar purpose. Though, we're not looking to speed through the deck, just having smooth draws and turns is enough.
Other than the spells we've already mentioned, 3 Ship of Seven Treasures for additional consistency, a lot of the high levels here are Level 7 with the exception of Agaribel, however 7 level 7s is still a fair number, and it can be used to discard any monster if you're desperate. It additionally fantastic alongside Secret Order and Phoenix Dragon as you can dump the level 7s into grave and fetch them back later (and you don't often want to keep the Level 7 vanilla in hand). 1 Monster Reborn as the legend card of the deck. We've chosen a proactive legend to help beat down Thunderbold faster before they get to do their combo and the deck has a fair number of combos that require multiple high level monsters on board, and Monster Reborn helps with that. It also is a strong Magical Stone Excavation target.
The deck isn't too bad overall, though that's partly in due to borrowing the strongest aspects of a high tier deck. A lot of the time it plays like your average Executie Order deck, but when the Fairy pieces come together, you can make some very interesting lines of play. This is, as of writing, my best attempt at making use of the Fairy cards, though perhaps I might try something even more focussed on Fairy cards on a later date (or I die trying I suppose).