Deck Description
On the ever-growing list of bad 2 tribute monsters to make a deck with, Full Meteor Impact is one of the earlier additions to the format and one of the more notorious bad cards, having a hard to accomplish requirement for the time with a payoff that wasn't necessarily worth it, with you generally needing to either commit your entire hand (and then some) or have your opponent not kill your Sevens Road Magician that you'd set up the turn prior and still have something that you'd want to kill with Full Meteor. In current format, we not only have new ways to cheat out high level monsters such as Full Meteor (or alternatively actually good cards) but also good ways to get big benefits of the board wipe.
Executie Up! is a way for decks to cheat out tribute monsters in sucession, being a spell also means it can be set before hand to set up your plays easier. Its requirement incentivises you to play a couple different types of monsters (which isn't difficult with all the staple low levels the game has nowadays) and we're playing this... assortment because the goal is to accomplish the Magician + Full Meteor combo and as such the deck is maxing out Executie Up, and as such the more variety in monster types the better for consistency, and with so many good cards from different types at our disposal this isn't particularly hard to build towards (you don't need the entire deck to be unique monster types for the record). Secret Order is a way for the deck to capitalise on the "shields down" moment you will hopefully be causing your opponent to have after wiping their board, allowing you to get in for huge damage. Secret Order is just a good card regardless and a very powerful tempo tool outside of the combo of Meteor into Order. We are playing Galactica Oblivion as simply the biggest target for Secret Order, and the defense stat actually matters.
As for the low levels, Sea Dragon Knight, Amazing Dealer, Wording Fairy, Upstart King Rex and Spirit of Bolt of Inspiration are all just good generic cards, Sea Dragon Knight allows you to scout out backrow and shuffle back cards important monsters into your deck. Amazing Dealer is a good generic early-game consistency boost, both this and Sea Dragon Knight represent the WATERs for Sevens Road Magician. Wording Fairy is strong graveyard hate and like Sea Dragon Knight can also shuffle back important monsters, also is a WIND for the Sevens Road Magician in the deck. Upstart King Rex is nice generic draw power that becomes better into matchups like Gate Order and Pressure Order that empty their hand frequently to do their deck's gameplan, capitalising on the playstyle of the meta strategies. Of course emptying hands is something that any deck can do so it'll theoretically be live in any matchup (just depends on what hands your opponent draws). Spirit of Bolt of Inspiration is, similar to Wording Fairy, additional graveyard hate, and is more flexible in what it can do in terms of disruption. It also is the only EARTH in the deck.
Necroman III is a more uncommon card but still gets used from time to time as a generic tribute fodder package (it also happens to be additional DARKs for Magician). To utilise it we are running some Level 3 normal monsters, ones with the best ATK stat and favourable attributes for Sevens Road Magician, Cliptera is the highest statted target in a vacuum and it being WIND means that it fills a less represented attribute in the deck and also can get buffed by Follow Wing World should decks like Wind Gate Order play against the deck. Taste Inspector is mostly here because it is a FIRE attribute with a respectable statline, outside of Full Meteor this is the only other FIRE in the deck.
To round out the spells we've got 3 Ship of Seven Treasures as additional consistency and 2 Magical Stone Excavation to reuse the powerful spells in the deck, including the 1 Monster Reborn, the legend card of the deck which aims to help set up the combo easier by special summoning Magician.
There are several ways to build a deck like this, given that the list is effectively an amalgamation of good stuff pieces with a little bit of jank tucked inside, many generic low levels can make their way into the deck, such as Siesta Torero, Rhythmical Performer, Satellite Pegasus, among others. The legend is also not set in stone, Mirror Force is always a strong option to consider as a way to have a smidge of interaction with your opponent's advances during their turn.
Now why would you ever play this deck? 3 reasons:
1. Secret Order + Executie Up allow you to cheat multiple strong monsters into play and can result in big tempo swings.
2. The board wipe effect of Full Meteor Impact works well into popular decks like Gate Order that swarm the field with high level monsters
3. Maybe the best deck to play a historically underperforming card like Full Meteor Impact
And 3 reasons why you shouldn't:
1. It's clunky, needing to draw multiple pieces to achieve a benefit decks like Pressure Order can replicate and even do better with it than with this deck.
2. The combo can be stopped by popular cards like Crisis at the Sacred Tower since Full Meteor can only activate on the turn it is Normal Summoned, as such Crisis can disrupt your entire gameplan (Full Meteor even has 0 Defense, prime target to be ran over after being Crisis'd)
3. It plays a historically underperforming card in Full Meteor Impact
That being said, the deck is definitely fun, activating Full Meteor's effect is cathartic especially with how forgettable the card is otherwise. If you enjoy this kind of Combo Beatdown style of deck go ahead and try this deck out, hopefully you'll enjoy it.
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